Core Elements
ACTIONS
ACTION
NAME
SINGLE_TARGET
MULTIPLE_TARGET
OVERRIDE_DEFAULT
INSERT_ACTION
STEP
RESTORE_PARTY
STOP_ALL_WANDERS
RESTORE_MAP
END_THIS_ACTION
MESSAGE
MINI_MESSAGE
MONEY
PARTY_MAX
BATTLE_PARTY_MAX
ALL_ALLIES_APPEAR
JAVASCRIPT
JUMP_STEP
NEXT_STEP
GOTO_STEP
LABEL_STEP
EMBED_ACTION
OBJECT
NAME
RESET
FADE
IMAGE_URL
VISIBLE
TOP
LEFT
HEIGHT
WIDTH
STYLE
NAME
VALUE
CENTERING
BOTTOM
TOP_RIGHT
SLASH
TARGET
X_OFFSET
Y_OFFSET
TARGET_SIDE
SCALE
X
Y
Z
ROTATE
X
Y
Z
PATH
PLAY
STOP
RUN_EVENT_ON_STOP
SEEK
REPEAT
BOUNCE
DURATION
OVAL
START_X
START_Y
WIDTH
HEIGHT
KEY_FRAME
NUMBER_OF_POINTS
POINT_ARRAY
TIME_ARRAY
NO_RECORD
RELATIVE_PATH
POLY_LINE
NUMBER_OF_POINTS
POINT_ARRAY
BLEND_TRANS
FINAL_STATE
(This supports
all
child elements of
STEP
element. Click to view.)
DURATION
REVEAL_TRANS
FINAL_STATE
(This supports
all
child elements of
STEP
element. Click to view.)
DURATION
TRANSITION
FILTER
NAME
ENABLED
PROPERTY
NAME
VALUE
METHOD
NAME
PARA
CHARACTER
NAME
REST
APPEAR
FRONT_ROW
BACK_ROW
POSE
POSITION_IN_PARTY
LEVEL
XP
HP
MP
LIMIT_POINT
EXTRA_STRENGTH
EXTRA_DEXTERITY
EXTRA_CONSTITUTION
EXTRA_MAGIC
PETRIFIED
ENABLED
WANDER
IMAGE_OBJECT
(This supports
some
child elements of
OBJECT
element. Click to view.)
SPELL_DATA_LIST
SPELL_DATA
GROUP
DEFAULT_ITEM
ALL_ITEMS_SELECTABLE
SELECTABLE_ITEMS_MAX
ITEM_NAME
ITEM_NUMBER
LEVEL
SUMMON_DATA_LIST
SUMMON_DATA
(This supports
all
child elements of
SPELL_DATA
element. Click to view.)
SPECIAL_DATA_LIST
SPECIAL_DATA
(This supports
all
child elements of
SPELL_DATA
element. Click to view.)
LIMIT_DATA_LIST
LIMIT_DATA
(This supports
some
child elements of
SPELL_DATA
element. Click to view.)
WEAPON
(This supports
some
child elements of
SPELL_DATA
element. Click to view.)
ARMOR
(This supports
some
child elements of
SPELL_DATA
element. Click to view.)
PLACE
X
Y
FADE_IN
NO_WANDER
MOVE
X
Y
ABSOLUTE_X
ABSOLUTE_Y
DURATION
RUN_EVENT_ON_STOP
UPDATE_STATS
INITIALIZE
STATUS_MESSAGE
MESSAGE
COLOR
ANIMATION
ACTION
(This supports
all
child elements of
STEP
element. Click to view.)
DURATION
FPS
NUMBER
ENDING_ACTION
(This supports
all
child elements of
STEP
element. Click to view.)
ENDING_ACTION_APPENDED
(This supports
all
child elements of
STEP
element. Click to view.)
VARIABLE
NAME
INDEX
VALUE
IF
CONDITION
MULTIPLE_TARGET
TARGET_IS_SINGLE_PLAYER
TARGET_IS_PLAYER_SIDE
TARGET_IS_SINGLE_ENEMY
TARGET_IS_ENEMY_SIDE
MAP_BOSS
EXISTED
EVEN_NUMBER
ALIVE
EQUAL
LEFT
(This supports
some
child elements of
CONDITION
element. Click to view.)
RIGHT
(This supports
some
child elements of
CONDITION
element. Click to view.)
BIGGER
(This supports
all
child elements of
EQUAL
element. Click to view.)
SMALLER
(This supports
all
child elements of
EQUAL
element. Click to view.)
AND
LEFT
(This supports
all
child elements of
CONDITION
element. Click to view.)
RIGHT
(This supports
all
child elements of
CONDITION
element. Click to view.)
OR
(This supports
all
child elements of
AND
element. Click to view.)
NOT
(This supports
all
child elements of
CONDITION
element. Click to view.)
THEN
(This supports
all
child elements of
STEP
element. Click to view.)
ELSE
(This supports
all
child elements of
STEP
element. Click to view.)
ELSE_IF
(This supports
all
child elements of
IF
element. Click to view.)
FOR
INITIAL
VARIABLE
(This supports
all
child elements of
VARIABLE
element. Click to view.)
CONDITION
(This supports
all
child elements of
CONDITION
element. Click to view.)
INCREMENT
LOOP
(This supports
all
child elements of
STEP
element. Click to view.)
FOR_EACH_ALLY
(This supports
all
child elements of
STEP
element. Click to view.)
FOR_EACH_ALLY_IN_PARTY
(This supports
all
child elements of
STEP
element. Click to view.)
FOR_EACH_ALLY_IN_BATTLE_PARTY
(This supports
all
child elements of
STEP
element. Click to view.)
MESSAGE_WITH_OPTIONS
MESSAGE
OPTION
MESSAGE
ACTION
(This supports
all
child elements of
STEP
element. Click to view.)
TITLE_MESSAGE
MESSAGE
DURATION
ITEM
NUMBER
NAME
STOCK
MUSIC
STOP
PAUSE
PLAY
PRELOAD
VOLUME
ALPHA_BLENDING_MODE
COLOR
ENABLED
PLACE_SAVE_POINT
X
Y
ENTER_MAP
NORTH_X
EAST_Y
SOUTH_X
WEST_Y
ENTRY_X
ENTRY_Y
EVENT_FLAG
MAP_NUMBER
EVENT_NUMBER
VALUE
ACTIVE_SIDE_FADES_IN
TARGET_SIDE_FADES_IN
ACTIVE_SIDE_FADES_OUT
TARGET_SIDE_FADES_OUT
NEXT_ROUND
MOVE_FORWARD_IN_BATTLE
PROCESS_BATTLE_DATA
EXIT_BATTLE
SET_TARGET
FOR_EACH_TARGET
(This supports
all
child elements of
STEP
element. Click to view.)
FOR_EACH_OPPOSITE_TARGET
(This supports
all
child elements of
STEP
element. Click to view.)
SPELLS
SPELL
GROUP
NAME
INFO
MAGICAL
HIT
FROM
TO
DAMAGE
FROM
TO
DAMAGE_FIXED
FROM
TO
DAMAGE_PERCENT
FROM
TO
DAMAGE_BY_WEAPON
FROM
TO
DAMAGE_LEVEL
BACK_ATTACK
MAGIC_ENHANCEMENT
ELEMENT
TARGET
RANDOM_TARGET
SP_MODE
MP
MP_LEVEL
MP_ROUNDED
USABLE_ON_MAP
NON_BATTLE_USE
EXPENDABLE
REUSABLE
EFFECT_LIST
ITEM
IMAGE_LIST
IMAGE
URL
WIDTH
HEIGHT
BATTLE_ACTION
(This supports
some
child elements of
ACTION
element and some
new
elements. Click to view.)
MAP_ACTION
(This supports
some
child elements of
ACTION
element and some
new
elements. Click to view.)
SUMMONS
SUMMON
(This supports
some
child elements of
SPELL
element. Click to view.)
SPECIALS
SPECIAL
(This supports
all
child elements of
SPELL
element. Click to view.)
LIMITS
LIMIT
(This supports
some
child elements of
SPELL
element. Click to view.)
ITEMS
ITEM
(This supports
some
child elements of
SPELL
element. Click to view.)
WEAPONS
WEAPON
(This supports
some
child elements of
SPELL
element and some
new
elements. Click to view.)
ARMORS
ARMOR
NAME
DEFENSE
EVASION
MAGICAL
ATTACK
DEFENSE
EVASION
FIRE
ICE
LIGHTNING
POISON
EVIL
HOLY
MIND
TIME
ALL
CHARACTERS
CHARACTER
BASE
NAME
GENDER
SHORT_NAME
PORTRAIT
IMAGE_LIST
IMAGE
URL
TYPE
POSE
UP
DOWN
LEFT
RIGHT
DEFAULT
WIDTH
HEIGHT
WANDER_ACTION
(This supports
all
child elements of
STEP
element. Click to view.)
HP
MP
STRENGTH
DEXTERITY
CONSTITUTION
MAGIC
WEAPON
ARMOR
LIMIT
SPELL_LIST
SPELL
SUMMON_LIST
SUMMON
SPECIAL_LIST
SPECIAL
XP_FORMULA
LEVEL_BASE
XP_BASE
XP_FACTOR
SYSTEM
CONSTANTS
HARDWARE_DIRECTX_MODE
CUSTOM_IMAGE_MAX
NPC_MAX
INTERNAL_GAME_NAME
LIST_OF_EVENT_MAX_OF_EACH_AREA
LIST
UNDER_CONSTRUCTION_AREAS
AREA
X
Y
NORMAL_IMAGE_PRELOAD_LIST
(This supports
all
child elements of
IMAGE_LIST
element. Click to view.)
DXT_IMAGE_PRELOAD_LIST
(This supports
all
child elements of
IMAGE_LIST
element. Click to view.)
BACKGROUND_IMAGES
LOADING_SCREEN
(This supports
all
child elements of
IMAGE
element. Click to view.)
STATS_MENU
(This supports
all
child elements of
IMAGE
element. Click to view.)
HELP_MENU
(This supports
all
child elements of
IMAGE
element. Click to view.)
MARQUEE
(This supports
all
child elements of
IMAGE
element. Click to view.)
INSTALLATION_CHECK
BASIC_CHECK_IMAGE
(This supports
all
child elements of
IMAGE
element. Click to view.)
VERSION_CHECK_IMAGE
(This supports
all
child elements of
IMAGE
element. Click to view.)
DEFAULT_MUSIC
THEME
BATTLE
DEFEATED
Area Elements
AREA
MAP
NUMBER
INDOOR
WORLD_X
WORLD_Y
MAP_ARRAY
Y
MAP_IMAGE
(This supports
all
child elements of
IMAGE
element. Click to view.)
BATTLE_MAP_IMAGE
(This supports
all
child elements of
IMAGE
element. Click to view.)
NEW_CORE_ELEMENTS
ACTIONS
(This supports
all
child elements of
ACTIONS
element. Click to view.)
SPELLS
(This supports
all
child elements of
SPELLS
element. Click to view.)
SUMMONS
(This supports
all
child elements of
SUMMONS
element. Click to view.)
SPECIALS
(This supports
all
child elements of
SPECIALS
element. Click to view.)
EVENTS
STARTUP_EVENT
(This supports
all
child elements of
EVENT
element. Click to view.)
EVENT
ACTION
(This supports
some
child elements of
ACTION
element. Click to view.)
NPC
BASE
(This supports
some
child elements of
BASE
element of
CHARACTER
element. Click to view.)
EVENT
(This supports
all
child elements of
EVENT
element. Click to view.)
ENTRANCE
NAME
MAP_NAME
ENTRY_X
ENTRY_Y
TREASURE
ITEM_NUMBER
ITEM_NAME
STOCK
ENEMIES
ENEMY
LEVEL
HP
MP
DEXTERITY
WEAPON
(This supports
some
child elements of
SPELL
element. Click to view.)
DEFENSE
EVASION
MAGICAL
(This supports
all
child elements of
MAGICAL
element of
ARMOR
element and some
new
elements. Click to view.)
IMAGE_LIST
(This supports
all
child elements of
IMAGE_LIST
element of
CHARACTER
element. Click to view.)
ACTIONS
NORMAL
ACTION
LEVEL
CHANCE
SPELL
HALF_HP
(This supports
all
child elements of
NORMAL
element. Click to view.)
LOW_HP
(This supports
all
child elements of
NORMAL
element. Click to view.)
FINAL
(This supports
all
child elements of
NORMAL
element. Click to view.)
XP
MONEY
BACK_ROW
ENCOUNTERS
CHANCE
ENCOUNTER
CHANCE
ENEMY_LIST
ENEMY
BOSS
MAP_BOSS
MUSIC
EVENTS
EVENT
CONDITION
(This supports
all
child elements of
CONDITION
element. Click to view.)
ACTION
(This supports
some
child elements of
ACTION
element. Click to view.)
PARTY_DEFEATED_EVENT
(This supports
some
child elements of
ACTION
element. Click to view.)
ENDING_EVENT
(This supports
some
child elements of
ACTION
element. Click to view.)
MUSIC
PLAY
PRELOAD
NORMAL_IMAGE_PRELOAD_LIST
(This supports
all
child elements of
IMAGE_LIST
element. Click to view.)
STARTUP_EVENT
(This supports
all
child elements of
STEP
element. Click to view.)
Special Elements
NUMBER_OBJECT
ADD
LEFT
RIGHT
SUBTRACT
LEFT
RIGHT
MULTIPLY
LEFT
RIGHT
DIVIDE
LEFT
RIGHT
ARRAY
ELEMENT
VARIABLE
(This supports
some
child elements of
VARIABLE
element. Click to view.)
EVENT_FLAG
(This supports
some
child elements of
EVENT_FLAG
element. Click to view.)
CHARACTER
(This supports
some
child elements of
CHARACTER
element of
STEP
element. Click to view.)
RANDOM
NEGATIVE
ROUND_UP
POWER
SINE
COSINE
ADD_ITSELF
SUBTRACT_ITSELF
MULTIPLY_ITSELF
DIVIDE_ITSELF
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