STOP_ALL_WANDERS (a child element of STEP) stops all the "wander" (idle) animation of all characters on the map.
A character begins to "wander" when it is left idle (ie. no user input or interaction) for several seconds. This "wander" is usually an animation sequence defined with that character.
STOP_ALL_WANDERS does not take any value.
- <STEP>
- ......
- <STOP_ALL_WANDERS/>
- ......
- </STEP>