STOP_ALL_WANDERS Element


STOP_ALL_WANDERS (a child element of STEP) stops all the "wander" (idle) animation of all characters on the map.

Remarks

A character begins to "wander" when it is left idle (ie. no user input or interaction) for several seconds. This "wander" is usually an animation sequence defined with that character.

Supported Values

STOP_ALL_WANDERS does not take any value.

Examples

  • <STEP>
    • ......
    • <STOP_ALL_WANDERS/>
    • ......
  • </STEP>