CHARACTER Element


CHARACTER (a child element of STEP) is used to change the attributes of any character in the game. A character can mean player character, non-player character (NPC), or enemy.

Supported Values

CHARACTER supports the use of its own child elements as values. For a list of supported child elements please refer to the tree menu on the left.

Examples

In this example, CHARACTER is used to change the Hit Points (HP) of a player character (Cloud).

  • <STEP>
    • ......
    • <CHARACTER>
      • <NAME>Cloud</NAME>
      • <HP>1000</HP>
    • </CHARACTER>
    • ......
  • </STEP>