CHARACTER (a child element of STEP) is used to change the attributes of any character in the game. A character can mean player character, non-player character (NPC), or enemy.
CHARACTER supports the use of its own child elements as values. For a list of supported child elements please refer to the tree menu on the left.
In this example, CHARACTER is used to change the Hit Points (HP) of a player character (Cloud).
- <STEP>
- ......
- <CHARACTER>
- <NAME>Cloud</NAME>
- <HP>1000</HP>
- </CHARACTER>
- ......
- </STEP>