LIST_OF_EVENT_MAX_OF_EACH_AREA (a child element of CONSTANTS) defines a list of the maximum number of events (see EVENTS) of each area in the game.
LIST_OF_EVENT_MAX_OF_EACH_AREA supports the use of its own child elements as values. For a list of supported child elements please refer to the tree menu on the left.
Check out the description of its child element LIST for info on constructing a "event max" list.
In this example a list of 5 numbers (4, 3, 6, 2, 9) is used as the value of LIST_OF_EVENT_MAX_OF_EACH_AREA for a game with 5 areas. This means that you can use up to 4 events in area 0, 3 events in area 1, 6 events in area 2, 2 events in area 3, and 9 events in area 4.
- <CONSTANTS>
- <LIST_OF_EVENT_MAX_OF_EACH_AREA>
- <LIST>4, 3, 6, 2, 9</LIST>
- </LIST_OF_EVENT_MAX_OF_EACH_AREA>
- ......
- </CONSTANTS>