CONSTANTS Element


CONSTANTS (a child element of SYSTEM) defines some of the system constants and miscellaneous system settings which do not belong to the other child elements of SYSTEM.

Supported Values

CONSTANTS supports the use of its own child elements as values. For a list of supported child elements please refer to the tree menu on the left.

Examples

In this example CONSTANTS defines that the game system supports the use of a maximum of 3 NPCs on a single map, and sets the internal game name as "EVA_Special_RPG".