EVENTS Element


EVENTS (a child element of AREA) defines all the events used in the parent area. These events include the startup event (event that occurs after the area finishes loading and is initialized), NPC (Non-Player Character), entrances, treasure events and other miscellaneous events.

Supported Values

EVENTS supports the use of its own child elements as values. For a list of supported child elements please refer to the tree menu on the left.

Examples

This example uses the EVENTS element to add a startup event and a NPC to the specific area of the game.