MP (a child element of SPELL) defines the amount of MP (Magic Point) that will be consumed for each use of the skill or weapon. When the MP of the user is smaller than the required MP, the skill or weapon cannot be used.
MP supports the use of an integer as value.
If MP is not used, the default value is 0, which means the skill or weapon does not consume any MP.
The value of MP only reflects the basic MP consumption. The actual MP required by the skill or weapon is determined by other factors such as the skill level, and the values of elements MP_LEVEL and MP_ROUNDED.
- <SPELL>
- <GROUP>Elemental Spells</GROUP>
- <NAME>Flare</NAME>
- <MP>50</MP>
- ......
- </SPELL>