MP_LEVEL Element


MP_LEVEL (a child element of SPELL) defines a MP-scaling factor for the skill or weapon. The higher the skill level, the more MP the skill will consume. The product of this MP-scaling factor and the value of MP equals the actual MP required at maximum skill level. For example, MP_LEVEL with 4 as value means the skill will consume 4 times normal MP (the value of MP) at maximum skill level.

Supported Values

MP_LEVEL supports the use of an integer as value.

If MP_LEVEL is not used, the default value is 4, which means the skill or weapon will consume 4 times normal MP at maximum skill level.

Examples

In this example, MP_LEVEL takes the value of 5, overridng the default value (4).

  • <SPELL>
    • <GROUP>Elemental Spells</GROUP>
    • <NAME>Flare</NAME>
    • <MP>60</MP>
    • <MP_LEVEL>5</MP_LEVEL>
    • ......
  • </SPELL>