DAMAGE_LEVEL Element


DAMAGE_LEVEL (a child element of SPELL) defines a damage-scaling factor for the skill. The higher the skill level, the more damage the skill will cause. The product of this damage-scaling factor and the normal damage equals the actual damage caused at maximum skill level. For example, DAMAGE_LEVEL with 4 as value means the skill will cause 4 times normal damage at maximum skill level.

Supported Values

DAMAGE_LEVEL supports the use of an integer (equal to or greater than 1) as value.

If DAMAGE_LEVEL is not used, the damage-scaling factor is 2 for limit breaks, 4 for spells and summoning spells, and 1 for all other skills by default. This mean that a spell with no DAMAGE_LEVEL specified will cause 4 times normal damage at maximum spell level.

Remarks

A similar "damage-scaling" expression can be constructed with the use of FROM and TO child elements in DAMAGE, DAMAGE_FIXED and DAMAGE_PERCENT.

Examples

In this example, the spell can cause 10 times normal damage (ie. 400) at maximum skill level.

  • <SPELL>
    • <GROUP>Elemental Spells</GROUP>
    • <NAME>Fire</NAME>
    • <DAMAGE>40</DAMAGE>
    • <DAMAGE_LEVEL>10</DAMAGE_LEVEL>
    • ......
  • </SPELL>