DAMAGE_PERCENT (a child element of SPELL) defines the damage caused by a skill when successfully hit. The actual damage caused equals the value of this element (in percent) times the maximum HP (Hit Points) of the target.
DAMAGE_PERCENT supports the use of either an integer (1-99) or its child elements as values. A negative value means the skill is of healing type.
Unlike DAMAGE, the amount of damage defined by DAMAGE_PERCENT is generally fixed and not affected by other factors such as the attacker's level and the defense rating of the target.
If you choose to use DAMAGE_PERCENT in the current skill, you cannot use the following child elements.
In this example, DAMAGE_PERCENT uses a numeric value to specify that the spell causes a 50% of total HP loss as damage when successfully hit.
- <SPELL>
- <GROUP>Elemental Spells</GROUP>
- <NAME>Fire</NAME>
- <DAMAGE_PERCENT>50</DAMAGE_PERCENT>
- ......
- </SPELL>
In this example, DAMAGE_PERCENT uses its child elements as values to specify that the spell causes a 25%-75% (depending on the spell level) of total HP loss as damage when successfully hit.
- <SPELL>
- <GROUP>Elemental Spells</GROUP>
- <NAME>Fire</NAME>
- <DAMAGE_PERCENT>
- <FROM>25</FROM>
- <TO>75</TO>
- </DAMAGE_PERCENT>
- ......
- </SPELL>