FOR_EACH_ALLY_IN_BATTLE_PARTY Element


FOR_EACH_ALLY_IN_BATTLE_PARTY (a child element of STEP) is a FOR-loop shortcut that allows you to update every member in the player's battle party. Use the name Target to access the character inside the loop.

Supported Values

FOR_EACH_ALLY_IN_BATTLE_PARTY supports the use of its own child elements as values. For a list of supported child elements please refer to the tree menu on the left.

Examples

In this example, a for loop is created to add 100 Hit Points (HP) to each member in the player's battle party. Note that the character is accessed by using the name Target in each loop.

  • <STEP>
    • ......
    • <FOR_EACH_ALLY_IN_BATTLE_PARTY>
      • <CHARACTER>
        • <NAME>Target</NAME>
        • <HP>
          • <ADD_ITSELF>100</ADD_ITSELF>
        • </HP>
      • </CHARACTER>
    • </FOR_EACH_ALLY_IN_BATTLE_PARTY>
    • ......
  • </STEP>