SPECIAL (a child element of SPECIALS) defines a single special skill.
SPECIAL supports the use of its own child elements as values. For a list of supported child elements please refer to the tree menu on the left.
Please note that the definition of basic skills "Defend", "Escape" and "Change Position" must exist in "data/xml/specials.xml".
This example uses two SPECIAL elements, each defining a different special skill.
- <SPECIALS>
- <SPECIAL>
- ......
- </SPECIAL>
- <SPECIAL>
- ......
- </SPECIAL>
- </SPECIALS>