SP_MODE Element


If SP_MODE (a child element of SPELL) is used, the skill or weapon level determines how many times the skill or weapon can be used in each battle.

Supported Values

SP_MODE supports the use of text string Progressive or Direct as value. It can also be used without value.

By default the value is Direct for special skills and Progressive for all others.

If SP_MODE is not used, the skill or weapon can be used freely in battle (the actual number of times it can be used may still be affected by other factors though).

Remarks

Generally SP_MODE is used without value. In this way the SP (Skill Point, a number determining the number of times a skill or weapon can be used in each battle) is calculated based on the default value. In Direct mode (special skills), SP equals to the skill level. For example, a spell of level 7 will have 7 SP in each battle. In Progressive mode (weapons and other skills), SP still increases with the skill or weapon level, but in a progressively slower pace. Generally, a skill of level 1 will have 1 SP and at level 10 it will have 5 SP.

Examples

In this example, SP_MODE does not take any value.

  • <SPELL>
    • <GROUP>Elemental Spells</GROUP>
    • <NAME>Flare</NAME>
    • <SP_MODE/>
    • ......
  • </SPELL>

In this example, SP_MODE takes the value Direct to override the default value for spells.

  • <SPELL>
    • <GROUP>Elemental Spells</GROUP>
    • <NAME>Flare</NAME>
    • <SP_MODE>Direct</SP_MODE>
    • ......
  • </SPELL>