RANDOM_TARGET Element


RANDOM_TARGET (a child element of SPELL) specifies that the skill or weapon is used on a certain number of randomly-selected targets. The number of targets is determined by the value of RANDOM_TARGET, and the target type is determined by the value of TARGET.

Supported Values

RANDOM_TARGET supports the use of an integer as value.

Remarks

If you want to use RANDOM_TARGET, the value of TARGET must be either All Enemies or All Allies.

Examples

  • <SPELL>
    • <GROUP>Elemental Spells</GROUP>
    • <NAME>Fire Blast</NAME>
    • <TARGET>All Enemies</TARGET>
    • <RANDOM_TARGET>10</RANDOM_TARGET>
    • ......
  • </SPELL>