RANDOM_TARGET (a child element of SPELL) specifies that the skill or weapon is used on a certain number of randomly-selected targets. The number of targets is determined by the value of RANDOM_TARGET, and the target type is determined by the value of TARGET.
RANDOM_TARGET supports the use of an integer as value.
If you want to use RANDOM_TARGET, the value of TARGET must be either All Enemies or All Allies.
- <SPELL>
- <GROUP>Elemental Spells</GROUP>
- <NAME>Fire Blast</NAME>
- <TARGET>All Enemies</TARGET>
- <RANDOM_TARGET>10</RANDOM_TARGET>
- ......
- </SPELL>