MAGICAL Element


MAGICAL (a child element of SPELL) specifies whether the skill or weapon is magical or not.

Remarks

The state of whether a skill or weapon is magical or not affects the type of damage caused and some other related calculations. For example, the damage caused by a non-magical spell will be halfed by a defending target, while this same type of defense will have no effect on a magical spell.

If MAGICAL is not used, spells and summoning spells are magical, while special skills, limit breaks, items and weapons are non-magical by default.

Supported Values

MAGICAL supports the use of either Yes or No as value.

Examples

In this example, MAGICAL is used to specify that the spell is non-magical.

  • <SPELL>
    • <GROUP>Elemental Spells</GROUP>
    • <NAME>Fire</NAME>
    • <MAGICAL>No</MAGICAL>
    • ......
  • </SPELL>