MAGICAL (a child element of SPELL) specifies whether the skill or weapon is magical or not.
The state of whether a skill or weapon is magical or not affects the type of damage caused and some other related calculations. For example, the damage caused by a non-magical spell will be halfed by a defending target, while this same type of defense will have no effect on a magical spell.
If MAGICAL is not used, spells and summoning spells are magical, while special skills, limit breaks, items and weapons are non-magical by default.
MAGICAL supports the use of either Yes or No as value.
In this example, MAGICAL is used to specify that the spell is non-magical.
- <SPELL>
- <GROUP>Elemental Spells</GROUP>
- <NAME>Fire</NAME>
- <MAGICAL>No</MAGICAL>
- ......
- </SPELL>