ARMOR (a child element of CHARACTER) determines the default and basic armor used by the character.
ARMOR supports the use of the armor's name or its zero-based index (as in "data/xml/armors.xml") as value.
In this example, ARMOR uses the armor's name as value.
- <CHARACTERS>
- <CHARACTER>
- <BASE>
- <NAME>Cloud</NAME>
- ......
- </BASE>
- <ARMOR>Full Plate</ARMOR>
- ......
- </CHARACTER>
- ......
- </CHARACTERS>
In this example, ARMOR uses the armor's zero-based index as value.
- <CHARACTERS>
- <CHARACTER>
- <BASE>
- <NAME>Cloud</NAME>
- ......
- </BASE>
- <ARMOR>0</ARMOR>
- ......
- </CHARACTER>
- ......
- </CHARACTERS>